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Universe sandbox 2 laser
Universe sandbox 2 laser












universe sandbox 2 laser

Zoom, Enhance!Īs mentioned in our last post, concerns about performance with our old model played a significant part in our decision to do a rewrite. At this point progress can also be a bit misleading, because often times the longest and most challenging part of development comes later, when we’re tweaking, polishing, finding and fixing bugs, and making sure all the complexities of the fully fleshed out model play nicely with each other and the rest of the simulation.īut let’s not get too ahead of ourselves - here’s a look at the progress we’ve made so far. At the same time, they can be a little less accessible from an outside perspective because they don’t have any of the polish and pizazz of a complete feature. Early technical implementations can also give us a good sense of what’s to come and what is possible. We haven’t encountered any significant roadblocks (knock on wood) and the results we’ve seen are very promising.įeature development in the beginning can be very exciting, because it can seem relatively quick to set up a framework, especially with a feature like this, where it’s a rewrite of a model we put a lot of work into. We’re happy with the progress that we’ve made so far on the new Surface Grids. Anything discussed or shown may not be representative of the final release state of Surface Grids. Keep in mind this is a development log for a work-in-progress feature. If you haven’t seen it yet, check out our blog post from a couple of weeks ago (we’ll call that Dev Update #1) where we talk about our decision to delay Surface Grids in favor of a rewrite that will better meet our Quality Standards for Awesome Features. It also makes it possible to add tools like the laser, which is essentially just a fun way of heating up localized areas of a surface. In effect, it allows for more detailed and accurate surface simulation and more dynamic and interactive surface visuals.

universe sandbox 2 laser

It’s a feature we’re developing for Universe Sandbox that makes it possible to simulate values locally across the surface of an object. Here’s our round two update on the development status of Surface Grids and Lasers.Ī primer on Surface Grids for anyone not familiar:

universe sandbox 2 laser

Image: A work-in-progress view of temperature data for the Moon’s surface during Bombardment of the Moon simulation














Universe sandbox 2 laser